[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة]Some doors are better left closed. The
science fiction/ mystery thriller series revolves around the titular
room and some of the everyday items from that room which possess
unusual powers. The show’s protagonist, Joe Miller, is searching for
these objects to rescue his daughter, Anna, who has disappeared inside
the Room. Once a typical room at a 1960s motel along U.S. Route 66, the
Lost Room exists [url=http://www.mazikaegy.com/javascript:void(0);]outside[/url] of normal time and space since 1961, when what is only referred to as “the Event” took place.
Rated 8.4 / 10 Stars.Episodes: 1. The Key and The Clock 2. The Comb and the Box 3. The Eye and the Prime Object - Inside the Lost Room – Bonus and ExtrasThe Room is the nonexistent Room 10 at the abandoned [url=http://www.mazikaegy.com/javascript:void(0);]Sunshine[/url] Motel outside of [url=http://www.mazikaegy.com/javascript:void(0);]Gallup[/url], New Mexico. At 1:20:44 p.m. on May 4, 1961, something happened at the site of the Room that erased it [url=http://www.mazikaegy.com/javascript:void(0);]and all[/url]
its contents from history. This is referred to as “the Event” or “the
Incident”, and is thought to be the reason for the unusual properties
of the Room and the Objects. At the time of the Event, the motel was in
quite serviceable condition, holding nine rooms total. One of the
Objects, the undeveloped Polaroid picture, allows the user to view the
post-event tenth room as it was at the time of the Event by standing in
its currently vacant location at the Sunshine Motel ruins in the real
world.
The Room can be accessed only by the holder of the Key.
The Key will open any hinged door with a pin tumbler lock anywhere in
the world, turning the door into a portal accessing the Room regardless
of where that door would open normally. As Joe sees on the surveillance
tape, while the door that originates the portal is open, it still
appears closed to the observer on the other side of that door. When
exiting the Room, the door opens, not necessarily to the original place
of [url=http://www.mazikaegy.com/javascript:void(0);]entry[/url],
but to any room that the holder of the Key has in mind, or to a random
room if the user doesn’t focus. To reach a specific room, the user must
have a clear picture of the room’s own door and the area around it. The
Room can thus serve as a way station for rapid travel between similar
doors anywhere on Earth. Doors with types of [url=http://www.mazikaegy.com/javascript:void(0);]locks[/url] other than a tumbler lock, or without a lock at all, cannot be used to access the Room; [url=http://www.mazikaegy.com/javascript:void(0);]sliding doors[/url] are unusable for travel in either direction.
The
holder of the Key can bring other people into the Room, but they must
either leave together or the holder must let other people out of the
room while remaining behind, because the Room “resets” whenever the
door is opened from the outside using the key: everything is restored
to the way it was originally, minus any Objects that are outside the
Room. If something from outside the Room (including a person) is left
in it when the holder of the Key leaves, it disappears. If Objects are
left in the Room, they return to their original position as of the
moment of the Event when the Room resets. A benefit to this is that one
can retrieve an Object from something within which it may be encased or
hidden (such as a safe) by leaving whatever the Object is in inside the
Room and resetting it. This can also let someone sort out a real Object
from fakes, since the fakes disappear.
Objects lose their special
abilities while in the Room, and can be destroyed. However, according
to the Occupant, a new Object will take the destroyed Object’s place, a
fact he refers to as [url=http://www.mazikaegy.com/javascript:void(0);]the Law[/url]
of Conservation of Objects. The Occupant states that there are many
Rooms; thus, any non-Object left in the Room hasn’t actually
disappeared, but is simply in a different instance of the Room. The
reset, in turn, represents a confluence of these Rooms, allowing the
Occupant (the only Object capable of consciously existing during a
reset) to retrieve things lost during a reset provided they have a
clear idea of what they wish to retrieve.
.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة]